Computing (Various Qualifications)
At Gladesmore Community School the relevance of Computing to pupils' lives, personal experiences and futures gives them motivation to succeed in the subject and makes learning enjoyable for them. We aim to develop successful learners by providing powerful tools for creativity, initiative and independent thinking. The Computing Department supports communication and collaborative working with others in the school, in the local community, and across the globe.
The later encourages them to understand, respect, value and engage with not only their own cultures and traditions but also with those of others and to develop a sense of their own place in the world.
Our high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Buildings on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
Our high-quality computing education is further enhanced by working collaboratively to continually deliver the latest industry innovations by a partnership with such industry as Microsoft, CISCO, ORACLE, Apps for Good, and many more. The Department provides career information for our Computing pupils, helping them to achieve their lifelong ambitions in becoming the future software engineers, network engineers, and active participants in a digital world.
KS3 (Years 7, 8, and 9)
Computing begins at Gladesmore with pupils completing an induction test, and a program where they learn about how best to use the School's facilities, including the Gladesmore MLE and the responsible use of the Internet.
Pupils should be taught to:
- design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
- understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
- use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
- understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
- understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
- understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
- undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
- create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
- understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Our KS3 innovative computing education enables pupils to learn programming languages such as Python, Small basic, VB Script to create systems, Java, C#, XNA environment to create Xbox 360 games, Touch Develop and many more. As from the Spring Term the pupils will have the opportunity to join our Robotics clubs, where they will apply the programming learned in the Autumn term.
Computer education ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
Taking that into consideration and the career aspirations of all our pupils, in KS4 we provide a variety of qualifications to help our students in achieving their goal.
New Generation CiDA The UK is a world leader in the creative digital industries, such as in the creation of visual effects for films and computer games. However, there is growing recognition that we need to build on and improve the UK’s capability and capacity for technical innovation and creativity in this area.
The New Generation CiDA Certificate in Digital Applications has been designed to engage and enthuse young people with an interest in creative computing, for example digital graphics and animations, interactive multimedia products and computer games. Our aim is to encourage learners to consider pursuing education, training and career paths which will contribute to the nation’s economic wellbeing, while achieving job satisfaction, reward and nurture the next generation of world class designers.
GCSE ICT In this unit students explore how digital technology impacts on the lives of individuals, organisations and society.
They learn about current and emerging digital technologies and the issues raised by their use in a range of contexts (learning and earning, leisure, shopping and money management, health and wellbeing and on the move).
They develop awareness of the risks that are inherent in using ICT and the features of safe, secure and responsible practice.
Students broaden and enhance their ICT skills and capability. They work with a range of digital tools and techniques to produce effective ICT solutions in a range of contexts. They learn to reflect critically on their own and others’ use of ICT and to adopt safe, secure and responsible practice.
Computer Science GCSE
The aim of GCSE in Computer Science are to enable learners to:
- develop knowledge and understanding of the fundamental principles and concepts of computer science
- develop and apply computational thinking skills to analyse problems and design solutions across a range of contexts
- gain practical experience of designing, writing, and testing computer programs that accomplish specific goals
- develop the ability to reason, explain and evaluate computing solutions
- develop awareness of current and emerging trends in computing technologies
- develop awareness of the impact of computing on individuals, society and the environment, including ethical, legal and ownership issues
- communicate computer science concepts and explain computational solutions clearly and concisely using appropriate terminology.
The Computing Department has consistently been achieving 100% A* C grades, consistently achieving 97% Level 5 and above at end of Key Stage 3, consistently achieving Distinctions with BTEC Level 3 in Computing and IT, succeeded in securing the ICT Mark Award, the ICT Excellence Mark, we are a Microsoft Academy, A CISCO Academy, ORACLE Academy, and an accredited testing centre for CISCO, Microsoft and Adobe courses. We also have connections with IT Industry to enhance and enrich the curriculum for our pupils.